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The Rules of Wushu (Chinese Kung Fu)

 +-The Rules of Wushu 

Ninh explains the Rules of Wushu 武術 The object of the game is to score  

more points than your opponents. Wushu is an collective term for  

various styles of Chinese Kung Fu, and  is the most popular martial art in China.  

It’s now contested internationally  and is incredibly popular worldwide. 

Rather confusingly, Wushu has many different  disciplines and competitions. The scoring  

criteria is different for each one, but I’ll  try and explain it as generically as I can. 

The sport of Wushu has two  distinctly different disciplines. 

Taolu 套路 – which is pre-choreographed  forms performed in front of judges and 

Sanda 散打 – which is fighting an opponent,  similar to many other combat martial arts. 

It’s important to understand the rules of both in  order to appreciate the diverse sport of Wushu.

Taolu 套路 

Taolu consists of pre-choreographed forms,  usually performed to music that exhibits a  

competitor’s skill, power, flexibility and speed  in demonstrating a required list of techniques.  

It can be split into 5 generic  areas of competition, which include. 

Barehanded. A contest where the competitor  has no weapons at all and all techniques are  

performed with an empty fist. Some of the  most popular bare-handed events include: 

Zhángquán 長拳 the Long Fist – this is a  style famous for its high-flying acrobatics,  

flexibility and difficult moves such as spinning  punches and kicks. This is notoriously difficult  

and even harder to perform  correctly without fault. 

Nanquan 南拳 the Southern Fist –  whilst not as acrobatic as Zhángquán,  

it’s characterised by powerful movements  and lightning fast hand strikes. 

Taijiquan 太極拳 – mistakenly called Tai Chi  by the western world and is often depicted  

as a slow-moving martial art done by old people.  But when done properly, it looks like this! When  

movements are sped up, this is  actually a deadly form of self-defence.

Short Weapons. A short weapon is designated as  any weapon that is typically below head height  

and some of the most popular  short weapon events include: 

Dao 刀 the broadsword, a curved one-sided  sword, that is flexible and can be used  

to attack an opponent with style. This is the  sword equivalent of Zhángquán, the long fist. 

Nandao 南刀 the Southern Broadsword, a straighter  one sided sword that is useful for simultaneous  

attack and defense, and is the short weapons  equivalent of Nanquan, the southern fist. 

Jian 劍 the straight sword, a two sided sword,  using Zhángquán or Long Fist style movements 

Taijijian 太極劍 – the tai chi sword,  used to accompany Taijiquan routines.

Long Weapons. A long weapon refers to any  weapon that is typically above head height.  

Some of the more popular events include. Gùn 棍 – the cudgel, a long staff featuring  

immensely acrobatic moves, and is the  long weapons equivalent to Zhángquán. 

Nangùn 南棍 – the southern staff, is shorter than a  gun and is the long weapons equivalent of Nanquan. 

Qiang 槍 – the spear, characterised  by bullet fast strikes and thrusts  

with an emphasis on relentless attack.

Dual Events or Duìliàn 对练  feature teams of competitors  

choreographing fights against  each other. They can be in pairs,  

or trios or team and the idea is to demonstrate  techniques creatively in a simulated fight scene.  

Some of these routines are incredibly  creative and they’re great to watch. 

Group events or Jiti 集體 is  contested between teams of people  

and is usually choreographed forms, very similar  to synchronised swimming or cheerleading – but  

with martial arts moves. Group events can  be contested in the style of most events.

Other more unorthodox events include: Jiǔ jié biān 九節鞭 – the nine section whip. 

Sanjie gùn 三節棍 – the three sectional staff. 

Houquán 猴拳 and Hougùn 猴棍 – the  monkey fist and the monkey staff 

and Zuiquán 醉拳 – Drunken Boxing, as popularised  by Jackie Chan in the iconic hit movie,  

the Drunken Master. There are many more events,  

but there’s way too many to list in this video. 

That’s great and all Ninh,  but how do you actually win? 

It’s complicated, but as a competitor – you  must perform a routine with a certain number  

of required moves, acrobatics, strikes  and poses that you will be judged on,  

very similar to the scoring in  gymnastics and figure skating. 

5 sets of judges will be watching your every move  and they’ll assess you on the following criteria: 

Quality of Movements – these judges start  you with 5 points and deduct points based  

upon your basic techniques like punches and  kicks. Should you not perform moves correctly,  

they will start deducting points. This is  an objective score, and it’s pretty obvious  

if you performed it correctly or you didn’t. Quality of Overall Performance – these judges  

start you with 3 or 5 points and will deduct  points based upon your overall performance,  

i.e. your artistry, your interpretation, your  ability to link moves together etc. This is  

more of a subjective score and your score  can be influenced by other factors such as  

other competitors performances and  the individual opinions of the judges. 

Degree of Difficulty – These judges  will add up to two points to your score,  

depending on the degree of difficulty of your  moves. They refer to a list and each move when  

performed correctly has a predetermined  value, which they can add to your score. 

Forms examiner – this judge will deduct for  choreography errors, i.e. if a competitor  

has not done a required technique as  required by that particular competition. 

And finally, a head judge – who deducts points if  a competitor has not met the time requirements,  

i.e. if a routine is too long or too short. All the points are added up and subtracted  

and that is the competitor’s score. The person with the most points after  

all competitors in a specific  event has performed, wins.

Sanda 散打 Sanda, or Sanshou  

is the other main discipline of Wushu. It’s a  combat sport that’s a mixture of Western Boxing,  

Modern Kickboxing, Wrestling and Grappling. On the  surface, it looks like Muay Thai or Thai Boxing,  

and you’d be correct for assuming that.  But the rules are slightly different,  

because in this game – you must win two  out of three rounds to win the contest. 

Sanda is contested by two individuals  on a raised platform that measures 8m  

by 8m and is 80cm above the ground. Once the referee tells you to begin,  

you start fighting. You are allowed to punch your opponent,  

kick your opponent, knee your opponent, throw,  grapple and trip your opponent and in professional  

competitions, elbow and choke your opponent also. The idea is to inflict as much damage to your  

opponent as possible, because 5 judges  will be watching your every move.  

They’ll award points based on successful punches,  kicks and throws performed onto your opponent  

and they’ll do the same for them. After two minutes are up, this is  

the end of the round and the scores are tallied  for each fighter. The person with the most amount  

of points at the end of the round, wins that round  and, winning 2 out of 3 rounds wins you the fight. 

It’s that easy? Pretty much, but there’s a few  

other things that you need to know about Sanda. Clinching is used in Sanda as a way to grapple or  

knee your opponent and is perfectly legal,  but if nothing happens after two seconds,  

the referee will stop the fight to separate you  and your opponent in order to restart fighting. 

If you fall off the platform  or are pushed off, the referee  

will indicate a warning. If you fall off or  are pushed off the platform twice in a round,  

you automatically lose that round.  This plays into the strategy of Sanda. 

If a competitor is not making any effort  to fight, the referee will indicate to that  

fighter to attack. Failure to do this results in  either an admonishment, or a more severe warning  

and multiple infractions will  result in disqualification. 

If a competitor is knocked down, they’ll have  10 seconds to get back up. Failure to do this  

results in that fighter losing the round.  If they cannot carry on fighting at all,  

this is a knock out and the opponent wins  automatically, just like in western boxing.

This was a generic guide and introduction to  the sometimes complicated sport of Wushu and  

if you want to know the specific detailed  marking criteria for either Taolu or Sanda,  

you can download the exact judging criteria  from the International Wushu Federation website,  

the governing body for Wushu worldwide. But if you have enjoyed this video,  

please be sure to like, share and subscribe. It  takes me ages to make one of these things and  

good karma is very much appreciated. Follow me  on Twitter also and share this video on Reddit,  

but in the meantime, enjoy Wushu!



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